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Work Experience

  • 2023 - 2024 · YuanYi Entertainment · AI Designer

    • Worked on a UE5 + LLM driven project and designed NPC data structures and behaviors.
    • Designed NPC behavior states such as Talk, Move, and Doing, plus hearing and smell perception models.
    • Recognized as Outstanding Employee.
  • 2022 - 2023 · Archosaur Games · Combat Designer

    • Designed combat and movement systems for an FPS/TPS hero shooter project.
    • Contributed to parkour actions, movement rules, and hero skill design.
    • Recognized as Best Newcomer.

Takeaways

  • Your strongest team skill is turning design goals into systems that can actually be built.
  • You can independently drive combat, AI, and movement-rule tasks that need both experience and implementation awareness.
  • These roles best represent your path toward combat design.