Work Experience
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2023 - 2024 · YuanYi Entertainment · AI Designer
- Worked on a UE5 + LLM driven project and designed NPC data structures and behaviors.
- Designed NPC behavior states such as Talk, Move, and Doing, plus hearing and smell perception models.
- Recognized as Outstanding Employee.
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2022 - 2023 · Archosaur Games · Combat Designer
- Designed combat and movement systems for an FPS/TPS hero shooter project.
- Contributed to parkour actions, movement rules, and hero skill design.
- Recognized as Best Newcomer.
Takeaways
- Your strongest team skill is turning design goals into systems that can actually be built.
- You can independently drive combat, AI, and movement-rule tasks that need both experience and implementation awareness.
- These roles best represent your path toward combat design.